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A lot of combat-oriented spells or encounter-spells have a duration of 1-minute. Which in 5E is normally 10 rounds. Since IME few encounters go that long, could we just make those spells "encounter" spells? Would it really break anything in the game?


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Some spells arent intended to be cast in combat have 1 minute cast times. Also it doesnt make a ton of sense. it takes a minute to stab someone? or to cast a spell? it takes a minute for someone to run 60 feet at a full sprint? 1ft a second, maybe if your dragging youreslf on your belly. SeizeThe_Memes OP • 5 yr. ago


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4 Answers Sorted by: 45 D&D 5e turns are completely different from AD&D turns, and only share the name. The AD&D meaning of "turn" as being ten rounds* in combat time (or ten minutes in exploration time) last appeared in AD&D 2nd edition, and has been eliminated from editions newer than 1999.


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1 Answer Sorted by: 40 You have to concentrate to maintain the spell, and spend your action each turn casting the spell Longer casting times are noted in the PHB and Basic rules. I'll quote the relevant text from D&D beyond (the official 5e web toolset), since it is the easiest source to search online. Longer Casting Times


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In order to cast a spell with a cast time of 1 minute, you must take the Cast A Spell action each round for 1 minute. Mechanically, this is identical to casting a unique spell each round for one minute, and should be treated the same. With your houserule, it would be consistent to allow you to Quicken a spell of 2nd level or lower each round.


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The Rage class feature of the Barbarian allows you to rage for one minute given you either took damage or attacked every round.. A round is defined as a 6-second interval. So the rage can last up to 10 rounds.Now my question is, does it end at the end of your 10th round or at the beginning of your 11th round?. There are other effects like that, also concentration spells with the duration of 1.


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Hypnotic Pattern is still a great spell, but it doesn't necesarilly have the "shut down entire fight" 1 minute duration it does in 5e, it lasts for 2 rounds, which is enough to make the spell still very freaking useful, while forcing you to be more tactical with spell uses and the sort, and I adore that.


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A round in real-time is between 10 minutes and 30 minutes. The average time of a round in real-time is 15 minutes. The actions, reactions, and in-game decisions do not have official times in DND. There are 10 rounds in a minute of game time. In this article, we'll answer everything you need to know about, "How long is a round in DND?".


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September 14, 2022 Hristijan Answering how many rounds per minute you can have in DnD 5e is both difficult, and easy. It's easy because the game clearly states how long rounds are per average. Yet, it's difficult because the things that guarantee how long an encounter is are different every time.


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How many rounds is 1 minute? Each round in D&D lasts for 6 seconds, and there are 60 seconds in a minute. Therefore, 1 minute is equivalent to 10 rounds. What is the 27 rule in D&D? The 27 rule in D&D refers to the point-buy system for ability scores.


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2 Answers Sorted by: 31 The debuff would last 10 rounds. Time section of D&D Basic Rules Chapter 8 (official, online, & free) Basic Rules p.69: A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. 6 seconds for a round, and the round consists of all the turns in that round. Share


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Concentration can be broken if the caster takes enough damage and fails the con save throw to maintain concentration. Time during combat Each round is considered to be 6 seconds. When everybody has done their turn, that's 6 seconds ingame. 10 rounds in combat is 1 minute. Edit: It doesn't mean "concentration or up to 1 minute".