[OC]Shallanova, Shadarkai elf, Paladin/shadow sorcerer r/Dungeons_and_Dragons


Nightwalker Evil Nightshade Pathfinder PFRPG DND D&D 3.5 5E 5th ed d20 fantasy Art démon

Ranger: Gloom Stalker Conclave. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.


Boots of the ShadowWalker D&D Boots Dnd dragons, Dungeons and dragons homebrew, Dungeons

If you're playing D&D 5e, the Rogue gets Uncanny Dodge at level 5, which allows them to use their reaction to halve the damage dealt from an attack rather than just reducing it by 1d4, which will be better than the boot's ability 99.9% of the time. Plus they don't have to be in dim light for Uncanny Dodge to work.


Shadow Walker by Luches on DeviantArt

The Ways of Shadow monk already does this, but the Archfey Warlock's 3rd Levelspell Blink would extremly increase their mobility, while Vampiric Touch can increase their survivablity. I also thought about adding Rogue for sneak attack, but this either doesn't work well with this, or it's some kind of overkill.


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Cloak of Shadows. This cloak appears, at first glance, to be nothing more than a garment of fine, mottled grey, sturdy cotton, clasped with a silver chain and smoky quartz pendant. But the cloak is extremely powerful, an artifact created by a somber mage plagued by a foolish thief. The cloak is sentient, possessing enough will of its own to.


Ranger Archetype Altered Version of AshenGT's Shadow Walker r/UnearthedArcana

A nightwalker was a type of nightshade, a sentient undead monster from the Plane of Shadow, also known as the Shadowfell. It was unnatural and malicious, and it took delight in the corruption and suffering of others. It was a creature of both death and shadows and had enormous powers over darkness. [3] [2]


Boots of the ShadowWalker

Society Shadow walkers are primarily solitary beings. There are is no real shadow walker society, only the void to which they are bound. They fear the light like a plague, which can severely damage their amorphous bodies. People tell tales of how the shadow walkers scheme nightly to eliminate the night.


[OC]Shallanova, Shadarkai elf, Paladin/shadow sorcerer r/Dungeons_and_Dragons

Shadow walkers are comfortable in light, darkness, and the shadows in between. Fetchling rogues naturally gravitate toward becoming shadow walkers, but shadow walkers exist among other creatures both above and below the surface. Expanded Sight (Su) At 1st level, a shadow walker gains darkvision with a range of 30 feet.


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Siege Monster. The nightwalker deals double damage to objects and structures. Desecrating Aura. Undead within a 30-foot radius of the nightwalker have advantage on attack rolls and saving throws. Eyes of Night. Magical darkness doesn't impede the nightwalker's darkvision. Sunlight Weakness.


Nightwalker Nightshade monstrous undead composed of shadow and evil Pathfinder PFRPG DND D

Shadow Walkers are the embodiment of the darkness that seeps in from the Shadowfell. The darkness within a Shadow Walker changes thier physiology from the inside. With their power either inherited, or gifted from the Raven Queen herself, they keep balance against the light of the material realm. Creating a Shadow Walker https://imgur.com/a/VJBw2Xw


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nightwalker Search Results All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 17 results for 'nightwalker'. Nightwalker Monsters Annihilating Aura.


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10 Rudocini OP • 2 yr. ago Boots of the Shadow-walker Rare Wondrous Item (Boots), Requires Attunement Three times per turn you may use 5 feet of your movement to teleport behind a creature within 15 feet of you that you can see, that is within 5 feet of a creature hostile to it.


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Shadow walk was an illusion spell that helped people traveling long distances. The spell enabled one to travel to the border between the Material Plane and the Plane of Shadow, and then physically wander along this zone to the desired destination, taking advantage of an effect that caused one to move much faster here than on the material plane. A destination could also be on another plane. The.


[ART][OC] ShadarKai Horizon Walker DnD Rpg character portrait, Concept art characters

Shadow Walkers Class Requirements Level Advancement Hit Points Attack Rolls Saving Throws Proficiencies Weapon Proficiencies Nonweapon Proficiencies Thief Skills Backstabbing Thieves' Cant Spell Abilities Special Abilities Night Vision Shadow Aura Shadow Cloak Shadow Form Faerûnian Rogue Kits Rogues of the Dales Rogues of the Elven Wood


DnD 5e Homebrew — Huckster and Shadow Weaver Rogues by... Dungeons And Dragons Classes, Dungeons

14 hit Points: 297 (22d12 + 154) Speed: 40ft., fly 40ft. Str 22 Dex 19 Con 24 Wis 9 Int 6 Cha 8 Saving Throws: Con: +13 Damage Resistances: acid, cold, fire, lightning, thunder; and bludgeoning, piercing and slashing from nonmagical attacks Damage Immunities: necrotic, poison Condition Immunities:


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Magic Resistance. The shadow walker has advantage on saving throws against spells and other magical effects. Light Sensitivity. While in bright light, the shadow walker has disadvantage on attack rolls, as well as on Wisdom ( Perception) checks that rely on sight. Shadow's Sight. Magical darkness doesn't impede the shadow walker's darkvision .


Night Walker by BenWootten Monster concept art, Dark fantasy art, Dark creatures

Shadow Walk ( Player's Handbook v.3.5, p. 277) Illusion ( Shadow ) Level: Bard 5 , Sorcerer 6 , Wizard 6 , Beguiler 6 , Sha'ir 6 , Death Master 6 , Halfling 7, Sloth 7, Components: V , S , Casting Time: 1 standard action Range: Touch Target: Up to one touched creature/level Duration: 1 hour/level (D) Saving Throw: Will negates Spell Resistance: Yes